lmolvie(API)
提供: Eospedia
DataExpress/eosOpenGL/src/lmolvieはAPI です。
目次
定数
typedef enum displayMode{ none=0, atom=1, stick=2, serial=3, residue=4, temp=5, sticktemp=6, stickresidue=7 }displayMode;
typedef enum operationMode { normal=0, drive=1, parallel=2, surface=3, multi=4, coaster=5 } operationMode;
構造体
入力・出力・コンフィグ
typedef struct molvieInfo { long flagRedirect; long flagIn; char* In; FILE* fptIn; long flagOut; char* Out; FILE* fptOut; long flagconfigFile; char* configFile; FILE* fptconfigFile; long flagmode; long mode; } molvieInfo;
カメラ設定
typedef struct cameraInfo { GLdouble Fovy; GLdouble Aspect; GLdouble ClipNear; GLdouble ClipFar; GLdouble Eye[3]; GLdouble Centre[3]; GLdouble Up[3]; } cameraInfo;
座標情報
typedef struct Coord { GLfloat x; GLfloat y; GLfloat z; } Coord;
API
extern void lmolviePDBread(FILE* fptIn); extern pdbFile* get_pdb(void); extern void lmolvieInitNormal(void); extern void lmolvieIdleTest(void); extern void lmolvieIdleNormal(void); extern void lmolvieDisplayTest(void); extern void lmolvieDisplayNormal(void);
extern void lmolvieReshapeNormal(int width, int height); extern void lmolvieMouse(int button, int state, int x, int y); extern void lmolvieMouseMotion(int x, int y); extern void lmolvieMousePassiveMotion(int x, int y); extern void lmolvieMouseDrive(int button, int state, int x, int y); extern void lmolvieMouseMotionDrive(int x, int y); extern void lmolvieMousePassiveMotionDrive(int x, int y); extern void lmolvieMouseParallel(int button, int state, int x, int y); extern void lmolvieMouseMotionParallel(int x, int y); extern void lmolvieMousePassiveMotionParallel(int x, int y); extern void lmolvieMouseMulti(int button, int state, int x, int y); extern void lmolvieMouseMotionMulti(int x, int y); extern void lmolvieMousePassiveMotionMulti(int x, int y); extern void lmolvieKeyboard(unsigned char pushkey, int x, int y); extern void lmolvieKeyboardNormal(unsigned char pushkey, int x, int y); extern void lmolvieKeyboardDrive(unsigned char pushkey, int x, int y); extern void lmolvieKeyboardParallel(unsigned char pushkey, int x, int y); extern void lmolvieKeyboardSurface(unsigned char pushkey, int x, int y);
extern void lmolvieInitParallel(void); extern void lmolvieDisplayParallel(void); extern void lmolvieReshapeParallel(int width, int height);
extern operationMode operationModeGet(void); extern void operationModeSet(operationMode);
extern void lmolvieLightSet(void); extern GLfloat* get_LightPos(int index);
extern void monoSound(float amplitude, float Hz); extern void lmolvieVoice(void);
extern void drawContour(contourLinesSet* contour);
extern void scaleBarSwitch();
molvieViewer
extern void lmolvieViewerIdle(void); extern void lmolvieViewerKeyboard(unsigned char pushkey, int x, int y); extern void lmolvieViewerSpecial(int pushkey, int x, int y); extern void lmolvieViewerMouse(int button, int state, int x, int y); extern void lmolvieViewerMouseMotion(int x, int y); extern void lmolvieViewerMousePassiveMotion(int x, int y); extern void lmolvieViewerDisplay(void);
molvieMrcViewer
extern void lmolvieMrcViewerKeyboard(unsigned char pushkey, int x, int y); extern void lmolvieMrcViewerMouse(int button, int state, int x, int y); extern void lmolvieMrcViewerMouseMotion(int x, int y); extern void lmolvieMrcViewerMousePassiveMotion(int x, int y); extern void lmolvieMrcViewerDisplay(void);
molvieProjection
extern void lmolvieProjectionKeyboard(unsigned char pushkey, int x, int y); extern void lmolvieProjectionMouse(int button, int state, int x, int y); extern void lmolvieProjectionMouseMotion(int x, int y); extern void lmolvieProjectionMousePassiveMotion(int x, int y);
molvieDock
extern void lmolvieDockKeyboard(unsigned char pushkey, int x, int y); extern void displayMultiPDB1(); extern void lmolvieDockDisplay(void);
molvieFlight
extern void lmolvieFlightKeyboard(unsigned char pushkey, int x, int y); extern void lmolvieFlightDisplay(void); extern void lmolvieFlightIdle(void);
molvieTest
extern void lmolvieTest(void); extern GLboolean myDisplayListMakeAtom(void);
カメラ
中心回転
中心座標をangle[radian]だけ回転します。
extern void myCameraRotateX(GLdouble angle); extern void myCameraRotateY(GLdouble angle); extern void myCameraRotateZ(GLdouble angle);
視点回転
視点座標をangle[radian]だけ回転します。
extern void myCameraEyeRotateX(GLdouble angle); extern void myCameraEyeRotateY(GLdouble angle);
中心移動
中心座標をpanだけマイナスして移動します。
extern void myCameraTranslateX(GLdouble pan); extern void myCameraTranslateY(GLdouble pan); extern void myCameraTranslateZ(GLdouble pan);
視点移動
視点座標を移動します。
extern void moveMyCamera(double movedistance);
movedistanceにより移動方向を選択できます。(移動距離は中心と視点間の1/50)
movedistance | 移動方向 |
---|---|
1.0 | 中心に近づく |
それ以外 | 中心から離れる |
座標設定
extern void setDriveMyCamera(); extern void resetDriveMyCamera(); extern void setCameraCentreTag(int tag);