Matrix3D(API)
General/Matrix3D is API for 3D Transform Matrix.
Contents
constant
Dimension of row and column
#define MATRIX_3D_WIDTH 4 #define MATRIX_3D_HEIGHT 4
Initialize Mode(0: Not Initialize, 1: Initialize)
#define MATRIX_3D_MODE_NOT_INITIALIZE 0 #define MATRIX_3D_MODE_INITIALIZE 1
#define MATRIX_3D_NEGLECT_VALUE 1e-6
struct
typedef float matrix3DParaTypeReal; typedef matrix3DParaTypeReal Matrix3D[MATRIX_3D_WIDTH][MATRIX_3D_HEIGHT]; typedef char matrix3DEulerAngleMode;
API
Initialization of Matrix
Initialize 4x4 Matrix.
extern void matrix3DInit(Matrix3D Matrix);
Convert
Create 4x4 Matrix from Rotation Matrix (2x2).
extern void matrix3DFromRotationMatrix(Matrix3D dst, Array a);
Inverse Transform
Overwrite as matrix for Inverse Transform .
extern void matrix3DInverse(Matrix3D mat);
Multiply
Multiply of Matrices
extern void matrix3DMultiply(Matrix3D A, Matrix3D B); /* A = A*B */ extern void matrix3DMultiplyInv(Matrix3D A, Matrix3D B); /* B = A*B */
Multiply between Vector and Matrix
extern void matrix3DMultiplyVector(floatVector* v, Matrix3D A); extern void matrix3DMultiplyVectors(floatVector* vs, int n, Matrix3D A);
Read and Write file
Read file fpt, and output to Matrix.
extern void matrix3DFileRead(FILE* fpt, Matrix3D Matrix);
Write Matrix to file fpt.
extern void matrix3DFileWrite(FILE* fpt, Matrix3D Matrix);
Output help to file fpt.
extern void matrix3DFileFormat(FILE* fpt);
Affine Matrix
Calculate Matrix
Calculate Matrix from rotation angle.
mode: rotation axis, rot: rotation angle, Mode: initialization flag
extern void matrix3DRotationSet(Matrix3D Matrix, char mode, matrix3DParaTypeReal rot, long Mode);
Rotation by order to specified axis. (mode: initialization flag)
extern void matrix3DRotationSetXYZ(Matrix3D Matrix, matrix3DParaTypeReal rotx, matrix3DParaTypeReal roty, matrix3DParaTypeReal rotz, long mode); extern void matrix3DRotationSetZYX(Matrix3D Matrix, matrix3DParaTypeReal rotx, matrix3DParaTypeReal roty, matrix3DParaTypeReal rotz, long mode); extern void matrix3DRotationSetZXY(Matrix3D Matrix, matrix3DParaTypeReal rotx, matrix3DParaTypeReal roty, matrix3DParaTypeReal rotz, long mode); extern void matrix3DRotationSetYXZ(Matrix3D Matrix, matrix3DParaTypeReal rotx, matrix3DParaTypeReal roty, matrix3DParaTypeReal rotz, long mode);
Parallel shift by (rotx, roty, rotz). (mode: initialization flag)
extern void matrix3DTranslationSet(Matrix3D Matrix, matrix3DParaTypeReal rotx, matrix3DParaTypeReal roty, matrix3DParaTypeReal rotz, long mode);
Calculation by Euler Angle(Mode, rot1, rot2, rot3). (mode: initialization flag)
extern void matrix3DRotationSetFollowingEulerAngle(Matrix3D Matrix, const char Mode[4], matrix3DParaTypeReal rot1, matrix3DParaTypeReal rot2, matrix3DParaTypeReal rot3, long mode); extern void matrix3DRotationAntiSetFollowingEulerAngle(Matrix3D Matrix, const char Mode[4], matrix3DParaTypeReal rot1, matrix3DParaTypeReal rot2, matrix3DParaTypeReal rot3, long mode);
Calculate Rotation Angle
Calculate Rotation Angle rot1, rot2, and rot3 by Matrix and Euler Angle mode Mode.
extern void matrix3DEulerAngleGetFromMatrix3D(Matrix3D Matrix, const char Mode[4], matrix3DParaTypeReal* rot1, matrix3DParaTypeReal* rot2, matrix3DParaTypeReal* rot3, long mode);